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YMF Workshop Announcement: Composing Dynamic Music for Games

Wednesday 1 June 2016

APRA AMCOS proudly present,

YMF Workshop: Composing Dynamic Music for Games

Composing for videogames is a unique opportunity to design new musical structures. What ideas do you have that game designers may really value?

In this two hour workshop, play and listen to games with exemplary musical systems, like FTL and Expand. Practice music testing functionality in FMOD, an industry middleware tool. Explore the different roles available to composers and sound designers, both in Australia and overseas.

Towards the end of the session, we’ll make simple dynamic music for one of three game levels. And each participant will be sent home with three Australian made independent games, to be redeemed on Steam, to inspire your future music making.

About the presenter:

Meghann O’Neill was a secondary school music teacher for five years before becoming a regular videogame reviewer for PC Powerplay magazine, eight years ago. She currently reviews 4 independent games per month, as well as writing a column about diversity and representation in gaming. She also teaches Sound in Interactive Media at The Australian Institute of Music in Sydney and runs The Game Ensemble, which makes a full game soundtrack every trimester. In her spare time, she composes music and is currently working on AGDA award winning Mallow Drops, by John Kane, and Wildfire, by Dan Hindes.

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